Conversion and basket-size data reveal commercially significant outcomes, with retailers using 3D/AR content—including AR-accessible from windows and exterior signage—reporting 94 percent higher conversion rates than products without AR.
One study cited 90 percent lift in conversion among shoppers who engaged with AR compared to non-AR users, underscoring the sales impact of AR-enabled journeys that begin at the storefront.
Macy’s VR/AR furniture visualization, including in-store entry points, saw 60 percent larger average basket size in pilot locations, while AR and VR visualization cut furniture returns to under 2 percent compared with typical 5–7 percent return rates for similar items, suggesting AR storefront journeys can improve expectation alignment even before customers enter.
Brands deploying AR storefronts reported up to 11x higher customer engagement compared to static 2D window displays, demonstrating the capacity of animated storefront experiences to capture attention and drive interaction.
The integration of voice-activated technology similar to generative AI assistants could further enhance AR storefront experiences by enabling hands-free navigation and personalized recommendations based on user preferences.
The broader augmented reality market is projected to reach $85.56 billion by 2030, reflecting enterprise adoption across retail and other sectors seeking to transform customer experiences through spatial computing technologies.
References
- https://www.brandxr.io/2025-augmented-reality-in-retail-e-commerce-research-report
- https://treeview.studio/blog/ar-vr-mr-xr-metaverse-spatial-computing-industry-stats
- https://bestcolorfulsocks.com/blogs/news/augmented-reality-fashion-statistics
- https://meetanshi.com/blog/augmented-reality-statistics/
- https://www.reydar.com/augmented-reality-retail-stats-benefits-examples/
- https://resources.imagine.io/blog/2025-ar-trends
- https://learn.g2.com/augmented-reality-statistics
- https://www.statista.com/statistics/1270070/ar-use-forecast-in-buying-online/